Action Dawg - Hardsurface / Texture Generalist - Available for work

greentooth
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somedoggy greentooth
Hi!

I'm a hardsurface and texture artist with a side hustle in shader coding. I have about 10 years experience with both Unreal and Unity. Primarily use 3Ds Max, Substance Designer and Painter but am flexible. Below are some examples with links for more.

Contact me through Artstation or the email in the images here!

Sci-fi Spaceship Pump - more images on my Artstation


Power Tool Pistol - more images on my Artstation


Substance Designer - more images on my Artstation


Shader Stuff

I don't have a lot of recent examples, but here's a glitchy highlight shader for weapon/item pickups on an unannounced project:

And some stuff I made as a tutorial for a friend, both coded by hand in Unity and node-based in UE4. Image here is from UE4:


Contact me through Artstation or the email in the images here!
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