other than hiding seams, etc; is there anything I should be conscious of when unwrapping hard surface models for substance? Particularly with the different map types like curvature and AO.
When editing in SP I see this pop up in different editor and wasn’t sure if I was unwrapping it right or if I could be unwrapping even better to produce better maps overall. Mainly I’m confused if how smart masks like edge wear are affected based on how a model is unwrapped or it is auto detecting edges in 3D space.
Bonus; any extra quick tips to layout professional looking UV Would be Appreciated!
Replies
Curvature is the basis for most of the edge based filters so its the one that'll have the biggest effect
Otherwise it's just a case of doing good UVs