other than hiding seams, etc; is there anything I should be conscious of when unwrapping hard surface models for substance? Particularly with the different map types like curvature and AO.
When editing in SP I see this pop up in different editor and wasn’t sure if I was unwrapping it right or if I could be unwrapping even better to produce better maps overall. Mainly I’m confused if how smart masks like edge wear are affected based on how a model is unwrapped or it is auto detecting edges in 3D space.
Bonus; any extra quick tips to layout professional looking UV Would be Appreciated!