Like the little suggests whats is the best use of techniques such as spline/surface modelling ?
I regularly use splines for modelling, using sweeps and extrudes, never really used them in this way, but though i might try it, tried to model the front panels of a Ferrari f355, obviously really need to improve, but figured out that its a fun way to get a rough shape to start off.
Any other ways you guys use these techniques ? Also any good tutorials or guides for this out there ? took me a while to figure out how to surface modifier works
This is a picture of my work with Spline/Surface modelling.