Hi guys i am working on my showreel. In the first part i will show a desk with some objects on the top of it. I thinking on use two different texel density. One for the objects (close up) and the oth…
Jan 15 2020
UV with weird pixels?
I'm kinda new to this Modelling stuff and started learning about textures and bakes. From here to now I had some progress but got stucked on this:My normal map is very pixelated and I have no clue of…
Jan 1 2020
UV, image size and polygons count for correct sculpting and baking
Hello, I have a doubt about uv and the right polygons count for sculpting/baking correctly.I want to share with you what I think and see if it's correct or not.if we have an image of 1024x1024 pixel,…
For those with a chequered past - or future. RizomUV Megathread
Hi, and welcome to the RizomUV thread. Who, and what are we? RizomUV is a fast, standalone UV mapper created for speed and ease. The currently two and a half person team is working…
UV mapping for "industry standard"
Noob question. I'm wandering what UV mapping is expected by game industry.No distortion in map. Is it good enough left example, or it should be more like right example ?
Seams only in Substance Painter
it's 8 hours i am trying to fix this.The mesh is perfectly smoothed (edges)if i import the Xnormal-baked map in Marmoset, it works completely fine (first image. it get seams on 3DS MAX tangent space.…
Maya texel density/ increasing UV resolution ?
Hello, uv noob here.I have a pipe that I unfolded with Maya. However, when I bring the fbx to Substance Painter the resolution is very low (smart mask). I tried looking around, and I read that the p…
Maya/Arnold displacement maps in both positive and negative values
hi,im quite happy using UV displacement maps to eventually bake on geometry, mainly embossing on objects or engraving. What I really want to know is if it’s possible to create both in the same d…
Can't see UV's in Mari
Hey everyoneWhen I export my UV'ed model from Maya and open in it Mari - I can't see the UV maps in the UV tab. I get no error when exporting nor importing into Mari. It's a fresh Mari installation w…
Any book recommendations for understanding UV Unwrapping in Maya?
I've watched a lot of Gnomon tutorials on different topics (modeling, texturing etc.) but the understanding you get from books is simply irreplaceable. I read this book not long ago "The Pushing Poin…
What Are Industry Standard Plug-ins for UV Unwraping?
I personally find unwrapping in 3DS Max to be finicky, and I have seen people who've been doing this for longer than me share similar sentiments, some describing it as "outdated."I think I remember h…
Advice. Modular workflow. One UV or separate.
I need a help. I working on project where i create modular corridor. And here is a tricky part for me. This corridor, when i match all pieces together is very huge (11 pieces, H: 6m, W: 3m and lenght…
How do I tell Maya to ignore stacking some faces together when using Layout?
I ran into this problem when trying to layout my UVs, Maya tries to stack two different faces together that are not the same. They are tough really similar in shapes which is why Maya thinks they sho…
How should I UV map complex object?
Hi this is a motorcycle i've been working on for my portfolio and I'm making a low poly out of it. I'm new in game modeling and it'll be really thankful if you give me some tips. I learned that …
[Texture Atlas] ~ How can I UV a cylinder with a vertically tiled texture into an atlas?
[Premises]I'm planning a small scene for Sketchfab that will include some vegetation, some objects and possibly one or two human characters.For all I can remember Sketchfab has a limitation in terms …
Overlapping UVs poll
I was having an argument with my co-worker other day about overlapping UVs. We both work in game industry.We talked about AAA fps and his opition is that overlapping UVs on props are still relevant.&…
How do you rig multiple objects and have their UVs in one combined UV?
Hi, I have a character that has a separate mesh for the "eye glass coating", iris part of the eye, upper/lower gums and teeth, and tongue.I am about to rig everything for UE4, but I don't know w…
[ZBrush & Maya] Exported OBJs from ZBrush Doesn't Have UVs in Maya
Hi everyone,I just finished my sculpt and I exported it. When I imported it in Maya and looked at the UVs to check if they were there, they weren't. I tried the morph UV functionnality in ZBrush and …
Hello,i used UVLayout v2 Pro from Headus for the first time for my UV unwrap.I modeled a temple entry in 3dsMax and used a bridge script from Miauu to send it to UVLayout.There i unwrapped my model, …
My model loses a lot of detail from zbrush to real time. Normal problem (uv, baking or mesh?)
Hi guys! I've read the normal map thread but i can't really get what is wrong with my model...I've got quite a lot of detail on zbrush, but after exporting the normal maps with xnormal, my mesh gets …
Problem - Wireframe projected in the normal map
Hey folks,So I've been working in this game character and I wanted to have a quick look how thins are going so I decided to generate the normal map.I started with zbrush to build the high poly, then …
Zbrush... Total asset creation workflow
Hi guys...I just wondered if anyone knows if its possible to create all the steps needed to make
TexTools 4: Update Time!
Our very own renderhjs has plunked down another inspiring update to TexTools, his grand opus set of UV and texturing tools for 3ds Max. More after the jump! Hendrik-Jan 'renderhjs' Schoenmaker has…
Unreal Engine 4