Good time, comrades! I'm on way to create 3d character and now i'm on phase, where i must create UV map for my subject.
So, cause i'm self-taught, I watched and read a lot of information about IT, but i have couple of questions:
- What about "flow" of UV? (I haven't seen much material on the subject) On this image you guys, can see, that my lines are not straight AND i'm worry about it. How the straightness of the lines can affect to my work?
- Second question follows on from the first one. When i start to straight my lines, i face with some "weird looking" artifacts. You can see it in Image below:
Should i worry about it too and how i can solve this "weird looking"AND i attach this photo (bellow), for compare "flow" of UV
(you can see here, the "flow" of UV and lines are so smooth)
Replies
Normally you should not worry about it.
it might be used for tiling detailmaps, then it will make a difference how you orbit your shells