Hi!
Is there a better tool to create UV snapshots than what's in Maya? I would appreciate recommendations.
I'm tired of constantly closing holes by hand in Photoshop so that I can then use magic wand selection to create masks.

I know I can use "anti-alias" toggle in Maya, but that's another can of worms that gives different issues.
Another thing that's annoying me is how it sometimes creates jaggies on the edges of UVs like these:

Replies
it works on a wavefront obj file (the DrOS of file formats but pretty ubiquitous), it will handle quads, though not polys, (in the export) but will still render them as tri's. It expects the UV's to be in a 0-1 range. You can drop drag the obj file onto either image box or open from the menu and save either image from the menu (bmp, jpeg, tiff, gif and png) or from right click context menu. anyway enjoy or not
if I get time I'll add a config file so don't have to use my defaults
ps. helps if i attach the file
ps. also any other formats it should support (the images ones are set in stone gdi+ and all that jazz
i've added the save as psd c++ code I used for anyone interested..... it's perhaps, in it's most trivial form, not that "scary"
mostly based on the visualbasic code found here, If i'm anything it's lazy