I am getting aliasing between 2 circular shells, here is the model (in SP):
![](src)
![Image: https://us.v-cdn.net/5021068/uploads/editor/1o/t3yj4gttk5w5.png](https://us.v-cdn.net/5021068/uploads/editor/1o/t3yj4gttk5w5.png)
This is the UVs in SP:
![Image: https://us.v-cdn.net/5021068/uploads/editor/sm/utipx2tdq3ni.png](https://us.v-cdn.net/5021068/uploads/editor/sm/utipx2tdq3ni.png)
The exported textures look like this:
![Image: https://us.v-cdn.net/5021068/uploads/editor/88/toujkt4wlpj6.png](https://us.v-cdn.net/5021068/uploads/editor/88/toujkt4wlpj6.png)
Note the green has transferred over to the pink and vice versa, creating the aliasing effect you see in the first image.
You can manually fix this in Photoshop:
![Image: https://us.v-cdn.net/5021068/uploads/editor/ar/ujgetgsphwgo.png](https://us.v-cdn.net/5021068/uploads/editor/ar/ujgetgsphwgo.png)
To get a result that looks like this (in Maya):
![](src)
![Image: https://us.v-cdn.net/5021068/uploads/editor/no/pf39agvedmlw.png](https://us.v-cdn.net/5021068/uploads/editor/no/pf39agvedmlw.png)
Is there anyway to achieve sharp edges such as the image above in SP without having to use external software such as Photoshop?
Thanks.
![](src)