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UV view is not equal to viewport view

I have no clue whats going on but all of the sudden my UV view does not longer equal my viewport view (this worked fine an hour ago)

I only have ONE set of UV's
Yes, its the correct image in my texture node
yes, i'm using the UV's as a coordinate
No, my mapping is not altered
No dubbele verts
No flipped normals.
I have honestly no clue what I could be doing wrong..
I don't want to custom-unwrap again cus I already prepped so many maps in illustrator based on this uv unwrap.

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