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[3ds Max] Straighten UV map

riowahab
polycounter lvl 11
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riowahab polycounter lvl 11

It's been a while since I open 3ds Max, and I kinda forget some tools or maybe this one is not exist yet. I want to make the UV straight without getting rid of the triangle on the mesh. Is there any way to do it? I tried the "reshape element" but then the result was worst than this. I put the image at the bottom after the "reshape element". Is there anything that I can do other than making it quad? I tried to search it online, but I cannot find it.


Thank you!


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