Hi, everyone! I hope you are doing well! I have an issue with my graduation project. So I decided to model a mech that is very high detailed and complex, so I modeled each piece of it separately and just placed it as it is. I was learning the software and modeling fundamentals as I was doing the project. The topology is relatively good (mostly quads and sometimes tris) and I ended up with 2500+ pieces. Some are very complex, some of them are simple shapes. So my question is: how the hell do I texturize it???
Because Substance Painter won't handle that amount of polygons I guess.
I was planning on splitting the mech to it's main parts (arms, legs, upper body, lower body, etc.) and throw it into Substance Painter to texturize separately and then gather everything in one scene. But for that I need to unwrap it all.
And oh boy I do NOT want to sit one extra month unwrapping all the pieces by hand.
So my question is how would you approach to this problem? Thank you for the answers in advance!
I don't have low-poly, because I thought I AM making it low-poly...
I can put some screenshots of the wireframe if needed and polycount is 40mill+ I think.
Doing this project from the scratch is not an option since I have a lot more to do (pilot for the mech, hangar, filling props, etc) and the deadline is 'till Feb 2021
Also I was planning to do close-up renders to show all the details I was working on, so the texture quality should be very good as well.