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UV Island/ Texel density size match to other assets in the scene

Hi everyone, I am working on a project in Maya and I am new to creating game assets and UV islands. My map in Maya in set to 2048 for all my assets, but I have one asset that is really big in the scene and I can't match its UV size to the rest of my assets. I am still working to understand a bit more about texel density and UV's. I am trying to cut the bigger asset into smaller UVshells to fit it into the 1x1 UV island, but it's still too big if I match it to my other assets texel density. Any advise on how I can work around this is really appreciated. Thank you.

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