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Author:
praesidenter
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normal map
normal map
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Latest Post
how to convert normal map from Tangent Space to Object Space?
Hi) Does anyone know how to convert normal map from Tangent Space to Object Space? (or vice versa). I know that «Handplane» can convert. But I couldn't find a description of the conversion pro…
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sprunghunt
Sep 2020
Normal Issues - How To Fix those?
hi, I have a problem with my low-poly, on marmoset it has no problem but when I import the mesh on painter I see that there are some problems with the shading, all the UV cuts have hard edges and I h…
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poopipe
Aug 2020
3D normal map bakeing problems
Hello,I want to bake my HP on my LP in Marmoset Toolbag 3. But I always get a problem.The problem is that my HP bolts get baked over my LP bolts even when my LP bolt is bigger then my HP bolt.Red is …
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SxitG
Aug 2020
Trouble with normal map in separate parts
Hello everyone. Help please. I want to create modular character. But in connect point i see seams on normal map. If this solid mesh, it's ok. How to bake separate mesh without seams?
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gnoop
Jul 2020
Bake XGen Fur into Normal Map?
Hello thereI'm trying to make a horse model for game engine use, and I really want there to be a texture of the body fur. Given how short and sleek horse coats are, my lecturer suggested using Xgen t…
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poopipe
Jul 2020
Normal Map Always Bakes Wrong And Gives Bad Shading - HELP
Hi, it's me again.I tried to bake my normal map again, after someone here wrote that I should triangulate the mesh and all the problems will be solved. Well it did help with some areas, the majority …
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Alander787
Jul 2020
Low Poly Normals are getting baked into my Normal Map - HELP
Hi, I wanted to bake my high poly details on a normal map in Substance Painter, but when I do so and then export the textures, the shading on my model looks weird. Almost as if it had baked in the no…
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Alander787
Jun 2020
Can't bake even 1 normal map.
Well, I'm out of ideas, my normal maps end up looking trashy all the time. I have this one gun for which I'm trying to bake normal map: Using details from higher detail version of the low p…
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Creepezel
Jun 2020
Marmoset Baking Normal Information that Doesn't Exist
So I'm baking a normal map in Marmoset and there is a small face on my model that is getting normal information baked to it that doesn't actually exist on my high-poly. I've checked everything I can …
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EarthQuake
Jun 2020
Do I need to fix my normals on my low poly?
Hello,This is probably a noob question but im unsure at the moment.I am currently modelling a train and have finished my blockout>mid poly>High poly.I am currently creating the low poly variant…
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madtail
Apr 2020
Marmoset to Substance Painter - Normal seams
Hey all, I'm getting seams in substance painter from normals baked in marmoset. From within Marmoset - I've tried changing the tangent space to every single option, but each one is giving me this sea…
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EarthQuake
Mar 2020
Substance Painter normal map baking
Hello, i've encountered this problem while baking high poly to low poly in substance painter. I've modeled these in blender. These weird lines are made anywhere the edge is marked as sharp. There are…
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Kanni3d
Mar 2020
UV with weird pixels?
I'm kinda new to this Modelling stuff and started learning about textures and bakes. From here to now I had some progress but got stucked on this:My normal map is very pixelated and I have no clue of…
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TheGabmeister
Jan 2020
Bevel / Chamfer Edges vs Normal Map Bake
Hey guys, in your opinion, what is better: Beveling edges directly or baking a high poly with beveled edges onto the low poly? I'm trying to figure out what would be better also from an optimization …
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VanessaCeline
Nov 2019
Quixel Ndo Alternatives - Painted Normals
Hello.Just a quick query to ask if there are any standalone alternatives to Quixel's NDO where you can draw, paint, path, paste and text your way to a normal map?
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armagon
Oct 2019
Baking high on low process
All files attached (high & low FBX, blender file)Can anyone explain is there any set of rules i need to know before baking high on low ?Is high poly need to be bigger than low ?Do u need to trian…
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Taylor Brown
Oct 2019
Marmoset 32bit baking problem
So ive come across a problem baking 32bit maps in marmoset.Im not 100% sure whats going on but it seems the colour profile of the psds are wrong. The files load in and appear much brighter than norma…
3
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EarthQuake
Oct 2019
Normal Map baking issue (compared to Substance Painter)
Hello! I'm trying to achieve a perfect result in normal map baking, however, I noticed an issue while baking it in Marmoset 3.08on the pictures, you may see the difference of baking in Marmoset (M) a…
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EarthQuake
Aug 2019
Splitting normal map rbg in photoshop question
I use different channels in my texturing process from my normal map, and have to go in and copy each channel in photoshop to a new layer every time I bake a normal map. I am not that great with scrip…
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Lerrp
Aug 2019
Substance Painter to Marmoset Normal Problem
Hi everyone :) ,I'm new here in the community so all feedback will be really apreciate it.I'm doing some portfolio work with this SG Gibson. The problem that I have is when I export my normal map fro…
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Barbiturat
Jul 2019
Normal map noise problem
I am trying to create a Borderlands game-ready character, and I decided to use normal maps to preserve details from my high-poly model. It worked good, except for one thing: these strange curved line…
3
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musashidan
Jul 2019
Normal Map baking problems with Cage
Hey guys, I could really use some help here.I've recently started working with normal maps and already spent quite some time with the whole normal map baking topic. Today I found out about cages and …
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ant1fact
Jul 2019
Terrible shading errors with baked normal maps
Hi,I have some issues using baked normal maps. Any tougher gradient gives massive shading errors, no matter what I do. The only solution is to use hard edges with UV splits at higher degrees.Baked a …
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JedTheKrampus
Nov 2015
Problem - Wireframe projected in the normal map
Hey folks,So I've been working in this game character and I wanted to have a quick look how thins are going so I decided to generate the normal map.I started with zbrush to build the high poly, then …
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Davidsousa
Nov 2015
Creating Height and Normal details
Hi there,I'm moving away from using the Quixel suite as I'm getting a few too many crashes lately and have become increasingly impressed while using a trial of Substance Indie. My question is though,…
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HomeGrownHeroz
Nov 2015
Hotfix for 3dsmax
Autodesk Released a hot fix for 3dsmax, fixes normal maps in the viewport. Or does it? I haven't tested it out yet so let me know if it launches missiles at Russia or something crazy. It includes …
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cman2k
Dec 2010
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