Hey guys, in your opinion, what is better: Beveling edges directly or baking a high poly with beveled edges onto the low poly? I'm trying to figure out what would be better also from an optimization point of view, but also visually. Apparently, one bevel is the same as splitting the uv s for normal baking, at the same time with baking you could make it look similar to multiple bevels. But then, what if you want to use tileable textures? With some objectswouldn't that be a bit of a pain combined with normal baking (if that's even possible)?