Hello,
This is probably a noob question but im unsure at the moment.
I am currently modelling a train and have finished my blockout>mid poly>High poly.
I am currently creating the low poly variant and wondered if i have to fix the normals (aka if i have to go through and "soften edge" or "harden edge" etc.) or will my high poly bake fix all these issues with the normal?
And if I DO need to fix the normals as im going through my low poly, is there a script you'd recommend, as the soften edge sometimes makes my model look really horrible.
I am really hoping my high poly bake will save these issues im having at the moment
Replies
https://polycount.com/discussion/107196/youre-making-me-hard-making-sense-of-hard-edges-uvs-normal-maps-and-vertex-counts/p1