Hi,
I have some issues using baked normal maps. Any tougher gradient gives massive shading errors, no matter what I do. The only solution is to use hard edges with UV splits at higher degrees.
Baked a simple box, left side has soft edges, right side has hard edges.
As you can see it is perfectly fine in Marmoset. (or at least perfectly usable)
Any idea what should I do? Is it not possible to bake normal maps in Max anymore?
Thanks,
Fisher
Replies
Yes, I managed to get good results with xnormal, although the main problem is that I don't really want to leave the modeling software. It's probably me, but baking more complex forms usually ends up with quite a back and forth. Exporting then importing to xnormal doesn't really make it faster. So the big question for me if it is possible to bake in Max for UE4.
Thanks!
Fisher