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Author:
Chris186
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Pirate's Dream Stylized UE5 Environment
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odesias
Jul 2022
Poly Haven: Smugglers Cove (Pirate)
[{"attributes":{"bold":true},"insert":"Smugglers Cove: Weigh Anchor and Hoist the Mizzen!"},{"insert":"\n"},{"insert":{"embed-external":{"data":{"url":"https:\/\/us.v-cdn.net\/5021068\/uploads\/9NM1A…
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JamesRay
Jun 2022
[WIP][UE5] Alps scene
[{"insert":{"embed-external":{"data":{"url":"https:\/\/us.v-cdn.net\/5021068\/uploads\/MQ5AM9ZW3ZSA\/highresscreenshot00000.png","name":"HighresScreenshot00000.png","type":"image\/png","size":8683228…
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Finnn
Jun 2022
[FINISHED] [UE5] Breath of the sky
[{"insert":"After a lot of research, I created my first big stylized environment in Unreal Engine 5 "},{"insert":{"emoji":{"emojiChar":"🏡"}}},{"insert":{"emoji":{"emojiChar":"☁️"}}},{"insert":" \nThi…
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KrashDer
Mar 2022
Creating a Japanese Shrine Environment in Unreal Engine 5
[{"insert":"Creating a Japanese Shrine Environment in Unreal Engine 5 by Aniket Rawat\n"},{"attributes":{"link":"https:\/\/www.wingfox.com\/c\/8722_17162_17431"},"insert":"https:\/\/www.wingfox.com\/…
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iolacathern
Mar 2022
[WIP][UE5] Dark Portal - Warcraft Fan Art
[{"insert":"Hi everyone, I just wanted to share with you all the process of the new scene that I want to create, since ever I wanted to created a version of some places from Warcraft's world and one …
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Irensay
Feb 2022
[FULL TIME] [REMOTE] [WORLD-WIDE] Technical Art Director
[{"insert":"You can apply directly here: "},{"attributes":{"link":"https:\/\/tlm.bamboohr.com\/jobs\/view.php?id=184&source=aWQ9MzU%3D"},"insert":"https:\/\/tlm.bamboohr.com\/jobs\/view.php?id=184&so…
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CaitlinTLM
Jan 2022
How do i fix this? Rendering problem
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decolore
Jan 2022
[WIP] [Game] [UE5] "Fish Game" initial performance test
[{"insert":"Hi everyone! \nI just started developing a game idea I have, this is the first performance test. \nUE5, nanite, lumen... static meshes only at the moment. \n"},{"insert":{"embed-external"…
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sacboi
Jan 2022
How are the building interiors of Matrix Awakens made?
[{"insert":"Does anyone know how the building interiors of Matrix Awakens are made? Based on the stretching, it looks like a combination of fake interior cubemapping mixed with some parallax occlusio…
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Cactus on Fire
Dec 2021
Changes to RectLight in UE5?
In UE4, I feel like the RectLight would emit light evenly across the bounds of the source width and height? Un UE5, it looks like the light's source emits outward from the origin of the light. Is thi…
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ZacD
Oct 2021
[WIP] Ammonite Animated + Environment Video - UE5
Just wanted to share my current project - an ammonite that I've modelled and placed in a scene setup in UE5, using rock photogrammetry that I took while on holiday this year.The particles and plants …
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Nano Pixel
Oct 2021
[UE5] Lost Between Worlds
In this thread I'm going to document some of my process of creating a set of 3 thematically connected scenes set in a miniature world, following the footsteps of a small child. Originally imagined as…
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HatPoweredSpyCrab
Sep 2021
Ruins of a Roman Temple UE5 + Megascans
I started this project based on a painting by Hubert Robert - A Hermit Praying in the Ruins of a Roman Temple.I used Quixel Megascans - Roman Empire assets.And all power of Unreal Engine 5. &nbs…
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RaduCius
Sep 2021
[FINISHED] [UE5] Shock Therapy
Here is my completed Asylum scene. I had to call it complete and move on to another project, but I'd sincerely love to hear your comments and crits on it, because I'm really trying to be the best art…
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Larry
Sep 2021
UE5 workflow ideas - texturing high poly meshes
I'm testing out some ideas for workflow in UE5. Heres my first test so far. I'm using baked inverted cavity (curvature) and AO on the zbrush highpoly to drive materials in unreal engine with world al…
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Ged
Aug 2021
How to use displacement maps in UE5?
Hey guys,I want to use a displacement map on my roof tiles texture, however the option has been removed from the material itself and I can't find a way to implement it. would appreciate any given hel…
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salimmatta
Jul 2021
[UE4 -> UE5] Alleyway Scene
Hey Guys,Here is my latest project. Rendered in Unreal Engine 4.10, all assets were modeled in Maya and textured using the the Quixel Suite. Some additional materials were created with Substance Desi…
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ILYHugh
Jul 2021
Exsite scene and ue5 Lumen...
This is a scene that I created originally for ue4 using purely dynamic lighting. (https://ad67.artstation.com/projects/eaLGmD) This pic is from the imported scene in ue5 and using Lumen. So far I am …
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ADD67
Jun 2021
Abbey of Saint Gall [UE5]
Abbey of Saint Gall realtime modelLowpoly and higpoly - BlenderBaking and Texturing - Substance Painter2 texture sets 2048x2048Render - UE5 with Lumenhttps://www.artstation.com/artwork/zO3AQq
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Sanekum
Jun 2021
Fresh Air - A LoFi Rainy Midnight Guitar Experience // UNREAL ENGINE 5 (music video)
"Fresh Air " is a Song and a Music Video created to experiment blending Music with 3D Visuals in Unreal Engine 5.https://youtu.be/RgvQv6PiHOQThe main focus of this project was to create a LoFi Vibe i…
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3dphilosophy
Jun 2021
Unreal Engine 5 Materials
Hi,Maybe this is a stupid question but i want to know if with UE 5 and Nanite the materials that exists in my project doens't need to be optimized as before.For example: I have six different fruits. …
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Obscura
Jun 2021
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