In this thread I'm going to document some of my process of creating a set of 3 thematically connected scenes set in a miniature world, following the footsteps of a small child. Originally imagined as a short film, for now I decided to only focus on 3 sequences that are already in an advanced stage of completion. I'm gonna publish them separately, as I finish polishing them one by one.
For now, I'll share a few screenshots of the first part. I'm currently refining the lighting, still deciding on some camera shots and I'm planning to rework a few more assets before the release.
EDIT 1: First part is released! Check it out here:
https://www.artstation.com/artwork/Qr4Pyl_______________________________________________________________________________________________________________________
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Speaking of foliage, I made some of the textures with a custom SP template I'm still working on. Basically, it enables me to manually paint branches and leaves as masks, while it procedurally creates everything else from albedo, height, roughness, all of the variations and finally it processes painted masks to create the final opacity map. It is similar to procedural leaf generators made in SD, but here you're not creating initial masks with nodes, but paint them by hand. I'd say it is a bit more artistic approach, which I personally prefer.
I recreated some of my older plants with this method in a fraction of time. It is also very easy to just erase and redraw, which is great for fast blockouts with lots of iterations. I'll showcase a bit more with a gif in the ArtStation post soon.
And you basically paint on a flat plane, which acts as an atlas, so I can paint anything wherever I want to. As I said, I'm playing with stencil and alpha leaf textures now as well, so I can potentially just place detailed leaves on a branch with a single click per leaf.
So this is purely using Substance Painter, but the concept is the same as with foliage creation in Designer, except instead of creating a bunch of 2D nodes and positioning all the shapes with a Transform node to build the leaf, here you just paint the leaves by hand. I'll share a workflow example in a video as soon as I record it. This is how those masks look like:
Btw, a few screenshots of a small prop showcase scene, I think I'll stick with this concept
https://www.artstation.com/artwork/Qr4Pyl
Expect more content in this thread soon, as I'll start sharing another scene.
Here's a wip of another wagon.
Another thing that would help sell the micro-ness of it is the paint thickness. Smaller the object, thicker the paint basically.
But overall great screne, really looks like a diorama.
But also there is stuff like these, which is what I was going for. Some of them have even sharper edges, with more precise details:
I'll definitely continue paying attention to that as it can be a bit tricky when references have different scales.
https://www.artstation.com/artwork/g2eANe