Home 3D Art Showcase & Critiques

[UE5] Lost Between Worlds

interpolator
Offline / Send Message
Sven_M interpolator
In this thread I'm going to document some of my process of creating a set of 3 thematically connected scenes set in a miniature world, following the footsteps of a small child. Originally imagined as a short film, for now I decided to only focus on 3 sequences that are already in an advanced stage of completion. I'm gonna publish them separately, as I finish polishing them one by one.

For now, I'll share a few screenshots of the first part. I'm currently refining the lighting, still deciding on some camera shots and I'm planning to rework a few more assets before the release.  =)

EDIT 1: First part is released! Check it out here: https://www.artstation.com/artwork/Qr4Pyl



_______________________________________________________________________________________________________________________








Replies

  • rexo12
    Offline / Send Message
    rexo12 interpolator
  • Bedrock
    Offline / Send Message
    Bedrock polycounter lvl 10
    Very nice, is the foliage all hard geo or still using cards and masking? 
  • Sven_M
    Offline / Send Message
    Sven_M interpolator
    Thanks guys!  =) It is still using cards. Only a few thicker ones are pure geo, but yes, 95% of the foliage here is made from cards.

    Speaking of foliage, I made some of the textures with a custom SP template I'm still working on. Basically, it enables me to manually paint branches and leaves as masks, while it procedurally creates everything else from albedo, height, roughness, all of the variations and finally it processes painted masks to create the final opacity map. It is similar to procedural leaf generators made in SD, but here you're not creating initial masks with nodes, but paint them by hand. I'd say it is a bit more artistic approach, which I personally prefer.

    I recreated some of my older plants with this method in a fraction of time. It is also very easy to just erase and redraw, which is great for fast blockouts with lots of iterations. I'll showcase a bit more with a gif in the ArtStation post soon.


  • jStins
    Offline / Send Message
    jStins interpolator
    Really nice execution of the miniature scale feel. For the substance designer foliage... You built something that lets you paint masks directly in substance or the masks are imported from Photoshop or similar?
  • Bedrock
    Offline / Send Message
    Bedrock polycounter lvl 10
    I would be interested to see a small demonstration of the foliage painting, sounds interesting but hmm a little tricky to imagine the process exactly.
  • carvuliero
    Offline / Send Message
    carvuliero hero character
    Lol they look like real mini assets good job !
  • Ashervisalis
    Offline / Send Message
    Ashervisalis godlike master sticky
    Damn, literally looks like a picture of a super cute miniature set. Nice job!
  • Bedrock
    Offline / Send Message
    Bedrock polycounter lvl 10
    Appreciate the explanation :) 
  • Finnn
    Offline / Send Message
    Finnn greentooth
    thats looking so awesome mate.
    depth of field is just the best thing B)
  • Sven_M
    Offline / Send Message
    Sven_M interpolator
    Thanks for the support, guys! I just released it on ArtStation!



    https://www.artstation.com/artwork/Qr4Pyl

    Expect more content in this thread soon, as I'll start sharing another scene.  =)
  • CheeseOnToast
    Offline / Send Message
    CheeseOnToast greentooth
    Material work is lovely, and that tilt-shift style depth of field is the icing on the cake. Looking forward to seeing more.
  • Sven_M
    Offline / Send Message
    Sven_M interpolator
    Material work is lovely, and that tilt-shift style depth of field is the icing on the cake. Looking forward to seeing more.
    Hey, thanks!

    Here's a wip of another wagon.


  • RustedFaith3d
    Offline / Send Message
    RustedFaith3d triangle
    Excellent work! Love it!

  • Sven_M
    Offline / Send Message
    Sven_M interpolator
  • pixelpatron
  • Cg_Creator
    Offline / Send Message
    Cg_Creator polycounter lvl 11
    Amazing stuff!!!
  • Jakro
    Offline / Send Message
    Jakro greentooth
  • sacboi
    Offline / Send Message
    sacboi high dynamic range
    Everything about this is amazing and trainz - hell yeah! B)
  • teodar23
    Offline / Send Message
    teodar23 sublime tool
    Looks great but its not very convincing that these are small objects. What would really sell this idea is for the edges to be less sharp and small shapes to be thicker. If you look at most plastic toys, especially older ones, the smaller the toy the bulkier and "softer" it is. This is for 2 reasons: lack of precision in tooling and usually you dont want kids playing with really small parts that can break off. Your model looks more like a highly detailed large scale plastic kit.
    Another thing that would help sell the micro-ness of it is the paint thickness. Smaller the object, thicker the paint basically.
    But overall great screne, really looks like a diorama.
  • HatPoweredSpyCrab
    Offline / Send Message
    HatPoweredSpyCrab polycounter lvl 10
    this is dope!!! I love it
Sign In or Register to comment.