The videos from megascan inspired me and I decided to quickly create the scene too.
I use GAEA to generate HightMap and some meshes in the scene.
I plan several points of interest on the map, the size is around 2x2km
I don’t fully understand, but the grass in the landscape does not work, I have to plant it manually. But I do not mind, sometimes such work relaxes.
It was a difficult decision, but I still disabled the virtual shadow map in the project due to the fps drop too much when working with such a huge amount of foliage.
But I turned on the distance field shadow for them, the fps increased significantly, without much loss in quality. I guess
this move can help in some project to boost frame rate)
Also. I didn’t have the right moss
model, but I saw broccoli in the store, took a photo scan and added it to the project)
Love the broccoli-moss! (mossoli?) great work.
now i need to renamed asset XD THx
Great work just marked area tiles too badly.
lololololol thats awesome! 😂