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Unreal Engine 5: Lighting Study || Far City

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Dmantis polycounter lvl 4

Hey everyone! I started a Lighting Study in Unreal Engine 5 using Lumen but then decided to polish it over the weekend. The focus was to create a cinematic scene in Unreal 5 that's completely Realtime and not have to worry about modeling or texturing. I did however adjust almost all the materials and create new functionality to get the look I wanted.

Heavy inspiration from Blade Runner. I didn't create the 3D models or textures. All of that is in thanks to Megascans and Kitbash 3D. If you haven't checked out Kitbash 3D then I highly recommend it!

Below will be some shots from my scene but on my Artstation I actually have a number of videos and clips from the scene. :)



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