I want to use a displacement map on my roof tiles texture, however the option has been removed from the material itself and I can't find a way to implement it. would appreciate any given help :]
Thanks for the reply, ill check it out, but it is really annoying to use a third party software for every mesh, it's double the work time, hopefully a more alternative solution will on the way from epic.
Replies
https://polycount.com/discussion/226746/tutorial-creating-highpoly-meshes-for-nanite-using-editor-modeling-tools-and-displacement-ue5#latest
or apply the displacement map in a 3d modeling program before importing into ue4 as nanite.