Quarterly Character Art Challenge
Bi-Monthly Environment Art Challenge
3D environment and props Artist Looking for Work
Hi, I am 3D Artist specialized in creating environment and props for games and films for over 5 years, experienced in modeling hard surface and organic assets with excellent baking and specific polyg…
Caustics in Blender 3D, LuxCore Render
This is a video is about Blender 3D Rendering with Caustics, the video is to show how to make Caustics with LuxCoreRender, including the lighting setup and LuxCore render settings.https://www.cgian.c…
Sep 28 2021
3D rendering, 3D animation, 3d modeling services for you
Hi everybody,We are a professional Design Studio located in China, specialize in 3D rendering, 3D modeling, 3D animation/walk-through. We can offer you high-quality services at a competitive price.Fo…
Jul 26 2021
Hi guys! This is a 3D scene I've been working on for the last week, but I'm not happy with the result yet. The scene was made in Blender, and rendered in Cycles. I've tried a lot of fog techniqu…
Jul 5 2021
Too Much Reflection Marmoset
Hello there.I made glass material. But the tray under it turns out too much. What should I do about it?
Jun 30 2021
Portrait, Ali Larter
Hi. This is my second attempt at doing a digital human (complete with clothing, hair and finished renders). Honestly, at some point I forgot that I was planning to do likeness and allowed myself some…
May 25 2021
Help with eye rendering
Hello guys, how are you doing? I am currently trying to render eyes in Marmoset 4 and it is comepletely different than previous versions. I have read a bit about the subject and I understand tha…
Mar 26 2021
Created in Redshift with Zbrush, Substance Painter and Quixel Megascans.More at artstation : https://www.artstation.com/artwork/oAoQrJ
Mar 20 2021
High quality 3D render of basic shapes - CLOSED
Mar 17 2021
This is my new project of a Painting Cabin with Air Handling Units. It was designed in Solidworks, rendered in Blender, and post-prod in Affinity Photo. I used HDRI environment background from h…
Mar 16 2021
[General Question] How do they animate the tear on the eyes in cinematic trailers?
Like the cinematics from "Blur" or "Blizzard. Do they stick it with deformers on the skin? Also I would like to know if they make the eyeball complete sphere? I know in game characters they do.
Mar 7 2021
Wizard for school - Render
I made a Wizard character for school and posted a couple screenshots a few weeks ago. Here is a render with some lighting and effects.Also In case you wanted to look at it closer, here is the link to…
Mar 2 2021
Render Layers Blocking Objects Question
I am currently trying to set up my scene so that I can render the groom and my character out on separate render layers. However when I have the two separated out the back of the hair that should be b…
Feb 7 2021
Wanted to do this awhile ago and finally did it, this Project was Altoona research but it was really fun, hope u like it!"Mechanical Keyboard" by Florian Benedikthttps://www.artstation.com/artwork/lx…
Feb 4 2021
SUB–1 XR Crossbow
Had lots of fun doing this, one of my personal favorite Project, Hope u like it!"SUB - 1 XR Crossbow" by Florian Benedikthttps://www.artstation.com/artwork/8e5eYq
Feb 4 2021
Hello everyone,My name is Matt and I am sharing a render I got inspired to make after looking at some car pictures online. Please feel free to share any feedback if you can.
Jan 3 2021
"IT IS RENDER TIME" by Razum_inc
Hi!some of my 3d concept in Blender (just start using this cool 3d software) (Evee render)Join my Instagram: www.instagram.com/razum_incMy brush packs for Procreategum.co/XnNON or here: cbr.sh/u…
C.O.V. Project - Capsule
Hello.This is my personal project modeled and rendered in Blender, postpro made in Affinity Photo. I've done it to practice hard surface modeling.It is some kind of healing/strengthening Capsule.
ExoTek 9x19 Bullpup
Spent some time messing with fusion 360 and attempting some concept design and came out with this guy. ExoTek Industries PDW supplied to in house security.Weapon is chambered in 9×19mm Parabellu…
(Arnold)ID on a group of objects
so i have a scene in maya and have grouped certain items accordingly now i want to isolate them using ID map but when i am applying id aov it is giving me id of different objects which i dont want i …
I’m calling this one Paint Demon.Wanted to make a demon, but didn’t want to go with a traditional skin. So figured we’d go pinks and purples,Zbrush for Model, and Polypaint, Rendered with Maverick.
Maya / Arnold - Displacement on one object disappears if obscured by transmissive object
Hello!I am working on a character with glasses. Lately i made the spectacles and a simple glass material for them. Its not terrible, not great. The problem is that skin displacement seems to disappea…
In what render should I invest time (or money)?
Hello there, (once again ^^' ) I'm very new to the 3d world so please cut me some slack because this is probably an obvious subject.I've been looking around several places but usually, the discu…
HelloI want to ask about something related to XGEN displacement with Arnold in Maya if you don’t mind.How to connect my grooms to the model displacement? Because when i start the render the hair disa…
Medicines - Blender3d
Medicines for all Polycount users.
(WIP) Bicycle Render - Which one looks better?
Which one looks better?The bicycle is still WIP, but I have already setup the lights and cameras and now I'm wondering if I should stay with the more colourful or the one with white lights.
How to Create AO + Lighting Renders?
I've seen these amazing renders all over the internet showing an untextured model with just lighting and some ambient occlusion but I cannot find any tutorials that show how to make them. How exactly…
Arnold Render Region Question
Is there a setting (for Arnold Renderer) which allows you to Render Region while still keeping the resolution of the full render, in other words to make it so that Maya doesn’t crop the render to the…
Azure - Kobold Character
This is the model of the main character for a game I am working on. She will be updated with more outfits in the future!This is a rigged and game-ready model. I followed a proper game character pipel…
Hi guys!I decided to show you the desert cliff that I've done. This is the first Cliff and rock structure that I've created, so feel free to criticize and share your opinion in comments ^^ Link to t…
Character concept WIP, critique needed
Hello all. I have recently started practicing rendering and decided to mix up the usual figure studies with some over the top character drawings and paintings.I have not decided upon a background yet…
Render Recreation ( Position Filled)
We are currently looking for some rendering recreation help. We’re looking to replicate a render created in another application and are looking for a skilled blender artist to replicate the render lo…
Marmoset - FBX Import Model Shading Incorrectly
Hi All, I've stayed behind at work to see if I can get to the bottom of this issue that has put this project on hold but had no luck! In summary, I have an animated character that has a ser…
My first finished work in 3d. Critique is welcome.
Hello fellow polycounters, this is my first post here and also my first finished project in 3d ever.I`ve been poking Fusion 360 for quite some time now, mainly as a tool to design knives that later w…
[Finished] Night Creatures (Blemmyes)
Hi guys, recently i got myself this quest, of getting these old models of mine and giving them a render they deserve.I made them about 3 years ago, from concept to a game ready model. The workflow wa…
Toon Shader: Is there a way to control the area/shape of Rim light?
Hi guys!I am wondering if there's way to limit the area of the rim light in arnold toon shader. I tried to appoint a light source to the rim light but it doesn't seems to effect anything. I would lik…
Viewport Vs IRay
Hey guys! New to substance and game assets in general, so this might be a stupid question!I was wondering if I was texturing a game asset in substance painter then should i base my textures on how it…
My latest character: Queen of Crows
I've made this character for my upcoming CGI short film. She is rigged and animated, ready for production. The design is based on concept art by Johnson Ting.You can check it out at ArtStationCri…
Sketchfab or in game engine renders vs. Marmoset Toolbag renders
Hi all,Question for you all. When building a portfolio up to get into the video game industry, would you suggest either uploading your 3D model on to Sketchfab, in game engine and have it be rendered…
Normal map noise problem
I am trying to create a Borderlands game-ready character, and I decided to use normal maps to preserve details from my high-poly model. It worked good, except for one thing: these strange curved line…
Render 360 panorama
Hi all, I am wondering if it is possible to render my 3d scene as a flat 360 panorama ? So I can use it as texture on a photo sphere ? I played with the camera settings with no luck. Any he…
News from the other guys!
Things have been happening on the internets. I know, right?! Look! Read about things of interest and view pictures of stuff after the jump. Jeroen Maton Talks Environments With NGHS Who or …
Unreal Engine 4
3d character artist