Hello,
Getting a weird vertex poke in my animation whenever its imported into Marmoset from Blender.
I've used both Shape Keys and Bones to create the animation. I've tried importing it elsewhere (Sketchfab) with no pokes in the mesh while the animation is active, and also attempted to reimport the fbx into Blender again and it seems fine there too with no vertex poking around.
Is there any way to fix this strange poking artefact on Marmoset Toolbag 4.03? Thanks for any help in advance.
Replies
Thanks for the report. We have some fixes in the works that may resolve this problem. Could you please send an email to support@marmoset.co with a copy of the FBX file attached so that we can test it? Please CC joe@marmoset.co as well.
Hey thanks @EarthQuake , sorry just seen your response now. I've emailed support@marmoset a while ago, hope it gets fixed! :)