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Help with eye rendering

polycounter lvl 4
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Lucapleo polycounter lvl 4
Hello guys, how are you doing? 

I am currently trying to render eyes in Marmoset 4 and it is comepletely different than previous versions. I have read a bit about the subject and I understand that I need to render it in "Transmission" and not Transparency, but I still get some weird results. It's like the Translucent meshes have a black outline, almost as if there was a toon shader aplied. I have turned off the "Cast Shadows", because I had some weird results, but I seem to be stuck. I attach the render, so that you can see the black outline, and also the shader settings. 

Thank you in advance.   


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