Hello there,
(once again ^^' ) I'm very new to the 3d world so please cut me some slack because this is probably an obvious subject.
I've been looking around several places but usually, the discussion is either old enough that I never even heard of the renderers they're talking about or it is about one renderer in specific so here it goes what I have in mind.
I know that there are real-time and Offline renderers and I understand the difference. I am mainly concerned about game art and not VFX and from what I have heard some people say it is better to learn and use a real-time renderer like Marmoset, but others say it doesn't matter.
I currently use Maya to learn and so I have access to Arnold, but I have heard it is way too complex and that there are renderers that do the same and are way simpler (Keyshot is a name that keeps showing up). I also use Substance Painter which comes with Iray, but for some reason, I never saw anyone in artStation using Iray to render portfolio pieces which makes me think that it is not that good.
If anyone could explain to me the overall picture of the rendering world like why are some used more then others (for example all materials in artStation are rendered in Marmoset, but scenes sometimes come from Unreal itself or maybe Arnold/ V-Ray... ) and which one should I use, it would help me out so much.
(thank you!!!)
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