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airage
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Latest Post
Desert Cliff
Hi guys!I decided to show you the desert cliff that I've done. This is the first Cliff and rock structure that I've created, so feel free to criticize and share your opinion in comments ^^ Link to t…
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AngrySokol
Apr 2020
Character concept WIP, critique needed
Hello all. I have recently started practicing rendering and decided to mix up the usual figure studies with some over the top character drawings and paintings.I have not decided upon a background yet…
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tkalamov
Apr 2020
Render Recreation ( Position Filled)
We are currently looking for some rendering recreation help. We’re looking to replicate a render created in another application and are looking for a skilled blender artist to replicate the render lo…
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jermaineb
Feb 2020
Marmoset - FBX Import Model Shading Incorrectly
Hi All, I've stayed behind at work to see if I can get to the bottom of this issue that has put this project on hold but had no luck! In summary, I have an animated character that has a ser…
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EarthQuake
Jan 2020
Akira Posters
2
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rxr9
Dec 2019
My first finished work in 3d. Critique is welcome.
Hello fellow polycounters, this is my first post here and also my first finished project in 3d ever.I`ve been poking Fusion 360 for quite some time now, mainly as a tool to design knives that later w…
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TechNoir__01
Nov 2019
[Finished] Night Creatures (Blemmyes)
Hi guys, recently i got myself this quest, of getting these old models of mine and giving them a render they deserve.I made them about 3 years ago, from concept to a game ready model. The workflow wa…
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victorullmann
Nov 2019
Toon Shader: Is there a way to control the area/shape of Rim light?
Hi guys!I am wondering if there's way to limit the area of the rim light in arnold toon shader. I tried to appoint a light source to the rim light but it doesn't seems to effect anything. I would lik…
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RN
Oct 2019
Viewport Vs IRay
Hey guys! New to substance and game assets in general, so this might be a stupid question!I was wondering if I was texturing a game asset in substance painter then should i base my textures on how it…
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sprunghunt
Sep 2019
My latest character: Queen of Crows
I've made this character for my upcoming CGI short film. She is rigged and animated, ready for production. The design is based on concept art by Johnson Ting.You can check it out at ArtStationCri…
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PhilippTeichrieb
Aug 2019
Sketchfab or in game engine renders vs. Marmoset Toolbag renders
Hi all,Question for you all. When building a portfolio up to get into the video game industry, would you suggest either uploading your 3D model on to Sketchfab, in game engine and have it be rendered…
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kevingamerartist
Aug 2019
Normal map noise problem
I am trying to create a Borderlands game-ready character, and I decided to use normal maps to preserve details from my high-poly model. It worked good, except for one thing: these strange curved line…
3
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musashidan
Jul 2019
Render 360 panorama
Hi all, I am wondering if it is possible to render my 3d scene as a flat 360 panorama ? So I can use it as texture on a photo sphere ? I played with the camera settings with no luck. Any he…
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tharmine02
Jun 2019
News from the other guys!
Things have been happening on the internets. I know, right?! Look! Read about things of interest and view pictures of stuff after the jump. Jeroen Maton Talks Environments With NGHS Who or …
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MaVCArt
Nov 2010
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