Hi everyone. Not sure if this belongs here or somewhere else.
I noticed that pretty much everyone, especially in the Substance Designer niche, uses Marmoset to do the portfolio renders of their materials. While this does seem more like a convenience/habbit thing, I have been wondering, is there any reason not to do it in EEVEE, even if I have no issues using it? Like, say, if EEVEE renders things in a way that does not really reflect how a game engine would do it (vs Marmoset) - or something along these lines.
So far, it seems that the choice just comes down to convenience and not any techical issues. Also, I think Artstation usually allows using both EEVEE and Marmoset for its game asset competitions...?
Replies
Thought I struck gold with this shortcut and could just concentrate on Toolbag, hone my skills there and simply I/O entire scene setups into Unreal.
Avoid the temptation to compensate a lack of knowledge with just using a real time renderer and relying on automation/translation tools to bring that data into the game engine of your choice.
When a competition encourages you to use Realtime renderers then use what is to your liking with the set challenge rules.
I will stick to blender for now then, since I already do the majority of my work there anyway, materials aside. It can be pretty annoying having to learn and use yet another whole separate software just to do this one specific thing.