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Author:
rfarencibia
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haircards
haircards
Discussion List
Topic
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Latest Post
Help with Hair Card Generator: How to assign a material or use the generated textures?
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Last
pamtemoo
Sep 4 2024
WIP - Kazuhira Miller - Critique Required
The purpose of this project is to create a game-ready character to showcase on my portfolio. This is my first 3d project but I have been learning 3d for a while now. The reason I'm making this post i…
13
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Ahsan55
Mar 9 2024
Using Yeti (Maya Plugin) for hair creation and render in Marmoset Toolbag?
I enjoy using Yeti over Xgen as a newbie in 3D grooming, but I don't know if hair created in Yeti can be imported into Marmoset like how Xgen hair can be converted to polygons. Or at the very least, …
3
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thomasp
Jan 11 2024
The Merchant - RealTime Groom
Hello everyone! My goal this year was to challenge as much as possible my character creation skills. Here is the groom of the Merchant character. Rendered in Unreal Engine 5You can see more on m…
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Thérèse
Dec 2023
Hair feedback and advice
HiI'd like some feedback and advice regarding my generated and baked hair. I've followed two courses now - one by Johan Lithvall and another by Andre Pires, which is a very similar workflow to Johan'…
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DustyShinigami
Nov 2023
UE5.2 Hair cards render shadow issue
Hi guys how do you render hair cards in UE5.2? I having some problem with shadows. You can see the different result with different settings . i also changed virtual shadow map to shadow map but it ch…
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Lorenzo444
Jun 2023
Half of my xgen description desapred from the outliner. Is there a way to...
[{"insert":"After finnisher my hair card texture set, I saved my scene and then closed it. but when I re openned it, half of the description shad vanished.... I HATTTEEEE this software (I had to say …
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Stensword
Mar 2023
[PAID] Name your Rate/Price --- Unreal5 Groom artist wanted for animal fur grooming (realistic)
[{"insert":"As part of an actively developed indie video game - we are looking for people with existing experience in hair cards \/ dynamic grooming - of furry creatures.\nThis work would be used on …
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hux
Sep 2022
Hair Shader Issues
[{"insert":"Hi\nI'm feeling a little bit at a loss here. Whilst working on my character's hair, I decided to see how it was looking in my UE4 scene, and I'm having mixed feelings. :-\\ To begin with,…
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Fabi_G
Aug 2022
Quick question about feathers...
HiJust a quick question: for a project, I'll be making a real-time dinosaur that would fit into Ark Survival Evolved. Specifically, a Velociraptor. Some designs (and new research) portray them as hav…
5
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DustyShinigami
Oct 2021
FiberShop - Realtime Hair Card Texture Generator (software)
Hi Everyone,I would like to present to you our new software called "FiberShop". FiberShop is a standalone software for generating 3D hair blocks and baking all required maps/passes in realtime,P…
20
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kanga
Sep 2021
Game Hair 01
Hi, this is my new personal project i am working on. trying to pratice game hair and i would love some feedback on this. =) Current Hair cards are 29k polys but ill perform mesh reduce after final mo…
3
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ArshadM
Jan 2021
Which way is fastest to do "Hair Cards - Hair Plane" nowadays?
i'm a Maya user and I'm looking for information on how to do it ( include Software, Plugin, technique, etc...)Thanks for your advise.
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Connor_Dang
Sep 2020
Zbrush - Fibermesh - scaling quality issue
Hey all, this is an issue that made my hair cards very odd last time, i cant work with fibermesh on a 4k document as it lags my PC too Valhalla and back an makes things unworkable, but when scaled re…
2
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GarethStandfield
Aug 2020
HairCards - Zbrush - Tutorials for making hair with fibermesh
Heya all, was following a Tut that iv followed before too some okay results but feel the starting point of the fibermesh is so wildly different an copying there settings is not really yilding the sam…
2
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GarethStandfield
Aug 2020
Haircards for a japanese girl [WIP]
Hi, my name is Ada Ferran and this is my first post on polycount! In this thread I will show my progress on the next character I am working on. The reference that inspired me: I spent 2 we…
1
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Ada_Ferran
Jun 2020
Coiffure, Maya plug-in for real-time hair
Hello Polycount,I'm Florian Croquet, some of view might have already seen my previous tool called "Couture" than I released 2 years ago.I'm back today with a new tool called Coiffure and it's…
2
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Psichari3D
Jun 2020
Maya - Hair Cards - dissapearing (Video showing)
So i forgot to mention this is designated for substance/marmoset which normal i use a PBR workflow but Zbrush exported maps i could not seem to use with PBSStingray like the alpha channel, along with…
7
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thomasp
May 2020
Maya - UVing - Backgrounds
Heya, working on some hair cards and was wondering is there a way to get an image to fit in the UV tiling space so i can get the card placement correct? i have a 4k render of my hairs diffuse map an …
3
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JamesBrisnehan
May 2020
Best practices for long hair cards?
I'm doing a character, and I'm going to start the hair soon, the concept I'm using has really long hair, below the shoulders, which im pretty sure is really impractical in realtime. What a…
2
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JoseConseco
Apr 2020
Zbrush Curve Brush Top Broken.
After making a hair card brush all the rest of the brush works fine, but the top has a crack in it? everything else deforms as one mesh but this. Anyone know why? I dont want to make it higher r…
0
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GarethStandfield
Apr 2020
Is there anyway in substance painter to make the blue geometry I have transparent?
Is there anyway in substance painter to make the blue geometry I have transparent? I am making a eyebrow texture and want the eyebrow layer to be visible only.
1
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Alex_J
Feb 2020
XReal - XGen to Unreal
Hey there!I just wanted to let you know that I released a new "little" scriptwhich allows me to export XGen alembics from Maya to unreal in a fast way with a single click.(with the correct rotation)I…
2
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goekbenjamin
Feb 2020
hair for games
so I have been making this piece for games and I want some feedback. Hair concist of 9600 polly and is referd to atomic blonde
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Sora123
Dec 2019
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