Hi, my name is Ada Ferran and this is my first post on polycount! In this thread I will show my progress on the next character I am working on. The reference that inspired me: I spent 2 weeks and a half aprox. just card-placing and I use two different alpha thicknesses, one for the flyouts and the other one for the main strands. I am also using Toolbag to check how it looks in Real tima, and I used Blender to place all the cards, Zbrush to design the textures and Substance Designer to get proper maps and color variations.
I don't think I am going to do the exact colours on the reference but this could end up on another different tones too. I would also like to know if some part of this hair look average-ok or what do you think
Well thanks for watching! See you later, If you have critiques you are very welcome!!
After a few weeks, my japanese invention has become a head in real-time. Here -- artstation.com/artwork/q9AyOn you can also navigate and see the rest of it, with a turnaround!
I will post next updates when I finish the sculpting of clothes and other accessories that a posh girl can't live without...
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Here -- artstation.com/artwork/q9AyOn you can also navigate and see the rest of it, with a turnaround!
I will post next updates when I finish the sculpting of clothes and other accessories that a posh girl can't live without...