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Hair Study – Shaved Bun

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mpaiva3D polycounter lvl 6

https://www.artstation.com/artwork/zxRxGq
My goal with this asset was to practice hair creation while exploring a new workflow that balanced control and efficiency. I wanted to place every card manually for precision, but also work quickly and be able to make changes without losing progress—knowing I'd face challenges as I learned and improved.

To achieve this, I used Fibershop to generate hair textures and make quick adjustments when needed. For placing the hair cards, I used Bartosz Styperek’s Hair Tool for Blender, but in a more controlled way: instead of generating all cards automatically, I used curves to guide each individual card. This allowed me to position them one by one without constantly selecting vertices and geometry.

This was a very successful project—I accomplished everything I set out to do. Now I’m excited to apply what I’ve learned to future hair assets and keep pushing the quality even further.

Replies

  • HarlequinWerewolf
    This looks really cool! The fringe especially reads really nice. For the main part of the hair, you could use some cards with a really thick textures, like an almost solid white alpha to help fill the gaps as, just now, it looks like you can see right into the scalp



    The shaved section is reading a bit patchy. Shaved/buzzcut hair is general is my least favourite thing to do as it becomes hard to get it to look natural. What kind of texture are you using here? I also think that this could benefit from some perpendicular cards to stop it looking really thick at one angle and thinner at another.



    I also think the shaved hairline would look better with a smoother transition into 'skin'



    For buzzcuts in particular, it can be worth baking down a strand based hairstyle into a head texture


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