Quarterly Character Art Challenge
Bi-Monthly Environment Art Challenge
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Quick question about feathers...
HiJust a quick question: for a project, I'll be making a real-time dinosaur that would fit into Ark Survival Evolved. Specifically, a Velociraptor. Some designs (and new research) portray them as hav…
FiberShop - Realtime Hair Card Texture Generator (software)
Hi Everyone,I would like to present to you our new software called "FiberShop". FiberShop is a standalone software for generating 3D hair blocks and baking all required maps/passes in realtime,P…
Game Hair 01
Hi, this is my new personal project i am working on. trying to pratice game hair and i would love some feedback on this. =) Current Hair cards are 29k polys but ill perform mesh reduce after final mo…
Which way is fastest to do "Hair Cards - Hair Plane" nowadays?
i'm a Maya user and I'm looking for information on how to do it ( include Software, Plugin, technique, etc...)Thanks for your advise.
Zbrush - Fibermesh - scaling quality issue
Hey all, this is an issue that made my hair cards very odd last time, i cant work with fibermesh on a 4k document as it lags my PC too Valhalla and back an makes things unworkable, but when scaled re…
HairCards - Zbrush - Tutorials for making hair with fibermesh
Heya all, was following a Tut that iv followed before too some okay results but feel the starting point of the fibermesh is so wildly different an copying there settings is not really yilding the sam…
Haircards for a japanese girl [WIP]
Hi, my name is Ada Ferran and this is my first post on polycount! In this thread I will show my progress on the next character I am working on. The reference that inspired me: I spent 2 we…
Coiffure, Maya plug-in for real-time hair
Hello Polycount,I'm Florian Croquet, some of view might have already seen my previous tool called "Couture" than I released 2 years ago.I'm back today with a new tool called Coiffure and it's…
Maya - Hair Cards - dissapearing (Video showing)
So i forgot to mention this is designated for substance/marmoset which normal i use a PBR workflow but Zbrush exported maps i could not seem to use with PBSStingray like the alpha channel, along with…
Maya - UVing - Backgrounds
Heya, working on some hair cards and was wondering is there a way to get an image to fit in the UV tiling space so i can get the card placement correct? i have a 4k render of my hairs diffuse map an …
Best practices for long hair cards?
I'm doing a character, and I'm going to start the hair soon, the concept I'm using has really long hair, below the shoulders, which im pretty sure is really impractical in realtime. What a…
Zbrush Curve Brush Top Broken.
After making a hair card brush all the rest of the brush works fine, but the top has a crack in it? everything else deforms as one mesh but this. Anyone know why? I dont want to make it higher r…
Is there anyway in substance painter to make the blue geometry I have transparent?
Is there anyway in substance painter to make the blue geometry I have transparent? I am making a eyebrow texture and want the eyebrow layer to be visible only.
XReal - XGen to Unreal
Hey there!I just wanted to let you know that I released a new "little" scriptwhich allows me to export XGen alembics from Maya to unreal in a fast way with a single click.(with the correct rotation)I…
hair for games
so I have been making this piece for games and I want some feedback. Hair concist of 9600 polly and is referd to atomic blonde
Unreal Engine 4
3d character artist