So i forgot to mention this is designated for substance/marmoset which normal i use a PBR workflow but Zbrush exported maps i could not seem to use with PBSStingray like the alpha channel, along with the specular being weird as i did not have a map for that from Zbrush. So not sure if thats causing it.
(Quick video showing the texture, uvs and issue)
https://www.youtube.com/watch?v=y7WM1Km0-hw
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Not a Maya user though, so I can't tell you what to set to make it better. But now you know what to look for.
I have it setup on a lambert1 with the files plugged in, and its on a 4k texture map, i also made the uvs rather large so things did not displace which helped keep it nice and crisp, i think thats helping