Home Technical Talk

[TOOL] Hairflow - 2D Hair-Card Grooming & Atlas Baking

https://www.youtube.com/watch?v=WE3_pqw-KNU&t=2s



Hi everyone,

I’ve been working on Hairflow, a specialized 2D tool designed to bridge the gap between sculpting high-fidelity hair and the tedious process of creating hair card textures for real-time engines.

The philosophy is simple: Groom in 2D on a flat canvas, and bake instantly to a square atlas.

Key Features:

  • Procedural Modifiers: Stack effects like Frizz, Curl, Kink, and Split Ends non-destructively.
  • Specialized Block Types: Dedicated solvers for Braids, Dreadlocks, and Procedural Regions (for scalp/beards).
  • Grooming Brushes: Comb, Push, Smooth, and Spread brushes that work on top of the procedural stack.
  • PBR Map Export: One-click baking for Alpha, Albedo, Normal (tangent-space), AO, Depth, Flow (RG-encoded), Root/Tip masks, and ID maps.

The Workflow: Create -> Edit/Groom -> Bake -> Export. No more setting up complex XGen grooms just to get a few simple stray hair cards.

I’d love to get some feedback from the Polycount community. I'm looking for technical artists and character artists to put it through its paces.

Sign In or Register to comment.