I've been trying to figure out a workflow for myself creating hair cards in Blender. I tried a bunch of add-ons but I'm too smooth brain to get them to work for me so through a lot of struggle and perseverance I finally managed to make something that I enjoy and helped.



oh I didn't expect the images to be so big, I'm not too sure how to make it smaller in the post
I write a little bit about the struggle and process I ended up going through for this
here for those interested.

I will probably come back to revisit this when I get further with the model. I want to check how it looks in engine before tweaking, I don't like how you can easily see the planes in Blender. So I will leave that to when I see it in engine first.
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Blenders new hair oprions are pretty good too ie geometry nodes, but I am not keen to switch over completely yet
hair tools addon has its own shader with a nice anisotropic look