Hi
I'd like some feedback and advice regarding my generated and baked hair. I've followed two courses now - one by Johan Lithvall and another by Andre Pires, which is a very similar workflow to Johan's. However, with the hair I've made, and since, mine always looks like straw. :-\ I've even tried adjusting the shader in Marmoset Toolbag, which I use initially just to quickly do test renders. Admittedly, with this example, I should've done some thinner and fairer chunks, including some transitional ones. But despite that - straw. It always looks super dry or wet, depending on the roughness value obviously, but looks like straw either way. And never soft, organic and natural looking.
Although I think the second example, made following the course, do look a bit softer
I've generated other maps too, such as the Normal, AO, Specular, Alpha etc
So yeah, any advice on making it soft and more natural looking would be super appreciated.
Thanks
Replies
Thanks for the suggestion. I thought I'd had Dither on, but it was indeed set to Cutout. It does look slightly softer/better now as a result.
But yes, I have a Normal map. These are the maps I have:
I think there's 2 root maps in there so I could blend a couple together to get a better result.