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praesidenter
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Technical Talk
Technical Talk
Ask technical questions about 2D/3D software & techniques & hardware, share shaders, scripts, and new software.
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Discussion List
Topic
Replies
Latest Post
3ds smothing groups / Maya smoothing
heydiho, i want to port a model from max to maya. i found a good 3ds importer for maya but 3ds fucks up all the smoothin groups. Is this a problem from the file type itself or is the 3dsmax exporte…
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Daz
Oct 2004
y are the thigh bone positions changing from max?
I riged my ut03 model in max5 to the standard mercmaleB_rig skeleton provided by epic. and I got it moving great in Max. After I apply the mesh properties from the standard HumanMale to my model in u…
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Kent
Oct 2004
Normal Mapped Radial Anisotropy
I think I've got it to work...but does anyone know where I can temporarily host a .avi or a .mov for downloading so I can get some feedback or input on it? Still images just don't quite capture it..…
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Illusions
Oct 2004
Unreal Animation
Hi guys just looking for a quick bit of advice, I am just switching from q3 mods to unreal 2004 a bit dated I know but anyway,,, I am basically looking on the standard animation listing i.e. quake 3 …
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FatAssasin
Oct 2004
From 3D App A to 3D App B... EX: Max to XSI
Hi. The focus of this thread is to help artist out there, like me, go from one 3D App to another by discussing the methods on how to do tasks like modeling, texturing, and animating. I would like Ma…
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MoP
Oct 2004
Reset / Remove Vertex Paint modifier in 3ds max
Is there a quick and easy way to remove/reset the vertex paint modifier in 3ds Max 6? Aside from going in and erasing everything? Thanks. [EDIT] NM - there is a button for it that I can't believe I …
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Mojo2k
Oct 2004
Tutorial about specular maps?
Hello everybody could someone please explain me how to make specular maps or is there any tutorial which would help me???
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KDR_11k
Oct 2004
best way in max to render wire on shaded?
the "cheap" way i have been using is max's wire frame material on a duplicate of my geom over a shaded version.
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zebra
Oct 2004
Volume and Surface Area
is there an easy way in max to determine the surface area and/or volume of a mesh in the scene's units?
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poopinmymouth
Oct 2004
tree foliage
Well I just made a tree asset for ut2004 and I was just wondering how you guys went about making trees? I was using planes but specifically I wanted to know how many should be used depending on the s…
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poopinmymouth
Oct 2004
Normal Mapping?
Does anyone know of any good normal mapping tutorials for Maya?
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Faucet
Oct 2004
Shading Technique
hallo, i am wondering if there are tutorials out there where you learn... well different techniques of shading a picture... but i mean not where to but shadow and light... is more like how to draw t…
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KDR_11k
Oct 2004
pxl SmartScale
This week I needed to scale a small image up quite a bit and found this Photoshop plugin that does this much better than the stadard scale option. It's called pxl SmartScale and you cna download a tr…
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lkraan
Oct 2004
Closed
3rd post!
welcome to the temporary boards
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r13
Oct 2004
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