I have a little problem with blending clips in Trax...I have a bunch of animations that I turned into clips for organizations sake, but I need the keys to exist in the timeline to export to the Unreal engine. So I arrange the clips in Trax, merge everything into one big clip and Activate the clip to make the keyframes appear in the timeline. Problem is, on every section where I have overlapping clips blended together, I get a keyframe on every frame, making it very hard to edit the curves, and I'm not sure if its optimal for the game engine either (although I'll have to check if ActorX keyframes every frame anyway.)
I have quite a number of blended animations so any method to create clean blended clips I'd really appreciate...as much as possible I don't want to have to reanimate the derivative animations by hand.
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Scott
So what I get essentially is a pose to pose animation workflow, right? I save out a selection (which could be all relevant keys on the legs for example) and save poses from the blended clips, and load them back in as regular keyframes. And then it's back to the graph editor as usual. Sorry, just to clarifying things to myself...
Shame about Trax, Clips seemed suited to game animation work, maybe as source data for an exporter.
I will post the Scripts when I get to work.
Okay basically you will be doing "pose to Pose" such as making the "Base Ready Pose" with all of the "manipulators" or the base skeleton selected and convert that pose a button on the shelf. You can also select all the manipulators, or a "subset" of the manipulators and that become a button as well. So then you can pose the character either as a whole chaaracter, or a subset. But the number of frames you can, or want to put on the shelf is limited by your patience for scrolling through the toolbar. I tend to only put the Idle, or ready poses, and 6 Keys of a run or 8 of a walk on the shelf per model.
But yes, clips are broken in 4.5. Try to make a character walk, then turn 90 degrees and walk in the news direction.
Scott
http://www.rdwarf.com/edbado/Unfriendly/Polycount/pose2shelf.zip
If you have any firther questions, please ask.
Scott
Scott