Hi all.. I've recently starting playing with the Cloth modifier in Max6 and was curious.. Are modifiers like this used for game animations? For example the dress animations in BloodRyne2 character have some good flowing cloth effect.
I've tried messing with it a bit, but I don't see how its possible to create a fluid loop with the cloth modifier.
Anyone with some insight into how this is done?
Replies
Max Payne 2 had real-time in-game cloth, I think - you could run through curtains and they'd billow around you.
Generally you just model the cloth in a "neutral" flat position, then use a proprietary or licensed physics engine to calculate it's drapery in the game.
MoP
A fun thing I've been playing around with in Maya is creating rag dolls and hooking up my character's IK to it to 'catch' the motion. It exports fine to the Unreal engine, but I can't edit the curves or create a loop. Maybe when Scott Ruggels posts his script, I'll be able to... (hint hint)
If you want a loopable cloth simulation you'll need to use bones with reactor or a script as Fat said.
Or you could just animate it.