I dont know if this is the right place to post this or if you guys will know the answers, but I will ask anyway.
When model animations are done for a game, what exactly are the animations? Is it just the reload/knife swipe/pistol action (stuff that the player sees)? Or is it all the stuff, like running, jumping and crouching?
Also, we are still in need of some char modelers for our mod if anyone is interested.
RIFT
BTMI Admin
www.battletechmi.com
Replies
However if it's a multiplayer model, the player will need to have every animation, so that other players can see him moving properly... run, jump, crouch, attack, whatever.
Bear in mind weapon animations in 1st person sometimes show the hand or arm of the player, but this is not the same model as other players will see in the 3rd person.
MoP
With UT2k4, you can load player animations from the existing models and apply them to your model.
It might be the same case for HL2, I haven't tried yet though, but you could do that in the first HL, and I assume it's a similar system... you might get away without an animator after all, as long as you don't need custom animations.
MoP
But if you plan well enough you can just animate one skeleton and then skin your models to that and export without having to animate every character seperately. Or if you're using Biped in Max you can save and load your animations onto different bipeds. I think you can do something similar in Maya with melScripts.
Edit: Mop beat me to it. Also to note, if you find that you can use in-game animations, you probably have to make sure the bones have specific names. You might need to check on that.
FatAssasin, you are looking for work, how much would you charge for a full animation job for the Elemental on our site? (you may email me at rift555@hotmail.com if you dont want to say here.)
Since this is for a mod, and I wanted to work with the HL2 engine anyway, I'll give you a special Polycount discount. Just let me know when you're closer to needing some animations done.
I can shoot you the non-rigged model anytime, if you want.
james@jhaywood.com