Hi,
I have one problem, that i have been unable to fix.
The problem is, whatever is modelled in Max looks smooth and nicely, but when exported to .3ds , everything looks messy.
Take a look here please :
http://www.fysoftware.com/pb/problem.jpg
That mesh has a problem, but when the smooth tool is applied, he gets fixed :
http://www.fysoftware.com/pb/fix.jpg
But when the model is saved to .3ds, either in milkshape or Max, when we open it, it's all messed up again.
I can't believe this is a bug in the .3ds file format, this format has been around for ages now, so, it has to be something that we do wrong.
Can anyone help ?
thanks
Replies
If you still want to use .3ds, you can just re-weld the vertices in 3ds max. Easy... Sub-Object = Vertex, Select All, Weld.