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Normals...., arrghhhhhhhhhh

BigB2005
polycounter lvl 18
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BigB2005 polycounter lvl 18
Hi,
I have one problem, that i have been unable to fix.
The problem is, whatever is modelled in Max looks smooth and nicely, but when exported to .3ds , everything looks messy.
Take a look here please :

http://www.fysoftware.com/pb/problem.jpg

That mesh has a problem, but when the smooth tool is applied, he gets fixed :

http://www.fysoftware.com/pb/fix.jpg

But when the model is saved to .3ds, either in milkshape or Max, when we open it, it's all messed up again.
I can't believe this is a bug in the .3ds file format, this format has been around for ages now, so, it has to be something that we do wrong.

Can anyone help ?
thanks

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