I checked out bobo's vertex bake tutorial (
http://www.bobotheseal.com/tuts_vertex_bake01.htm), and was wondering if the same thing is possible in Maya 6.0, so far google has not helped much, was wondering if anyone knows it's possible and if a good tutorial exists. Would be much appreciated!
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Rendering>lighting/Shading>Batch bake ( mental ray )
While we're on it, is there some "normalmapping" tool that allows you to do a normalmap-like render but with a lit model instead of normal vectors?
(for those who care, I got a set of scripts to do my vertex baking for Blender)
This effect can be seen in Final Fantasy X, for example.
Ah, I guess I could write something that calculates a diffuse map out of a worldspace normalmap...
Ive yet to decide wether I prefer the results over hand painting it all.