Lets say you're making a character for Doom3. The character in question has long hair. How would you make the normal mapped hair? What would you use as a source to get the normal map from? I'm tired and I just can't get my mind around how to do this.
Replies
If it's curly-wurly, then I'd do a different paint job, maybe with filters.
But for sure there'd be a lot of testing in-game, to see how bad the shader mangles it.