I'm having a problem with animations not blending properly in UT2004. I rigged my model using biped and some dummy objects and have been making custom animations for him. The problem I'm having is whenever he runs or walks or any of the movement anims and he shoots at the same time his legs stop moving and he just kinda skids along for a bit until the shooting anims are over. Otherwise the anims all play properly in-game.
Is there something I need to set in UnrealED or maybe change some bone names or what? If anybody can help me with this it would be much appreciated. I checked out a lot of docs on UDN but couldn't find anything that helped me.
Replies
If you have renamed anything on your biped or its an odd shape you need to create a socket with the proper name for the anims to blend from.
Specifically Bip01 Pelvis and Bip01 Spine.
are the more important ones, if I remember right.
The firing animation should start its blend at BIP01 Spine. So wherever the similar bone occurs in your skeleton add a socket named "BIP01 Spine" (quotes are needed to have UED accept the space) and it should play the run anim below that point, and the fireing above.
NormanUT2004.zip
Scott