Hi there!
I'm working on a project at the moment that would really benifit from photosource textures. I was wondering if anyone has any comments or suggestions that could help me in my quest?
What should I watch out for? What are some common problems with photosourcing textures? How many pictures should I take of one wall/texture/subject? Thanks for the help.
Replies
Make sure all the photos you're using for your models or maps (levels) fit the same theme and have consistency of contrast/brightness/general lighting.
So you would want to take all your photos under the same lighting conditions, ideally.
Look out for things reflected in your images (such as on shiny metal) and also specular highlights on photos - they may not look right when applied to objects (eg. if the light source direction appears to be wrong for a specular highlight).
Make sure level textures tile well, without obvious repetition of certain details.
If you're photographing a wall, maybe take 2-3 photos at various points along the wall, and try to make them all tile together - that way you can use variations of the same wall texture to break up repetition or monotony.
I've never really done much photosourcing though. There's probably people on this forum with waaay more experience in this matter than I, so you'll have to hope they read this thread!
MoP
Here's a few mantra style tips:
Photograph on an overcast day, if you're outside. Direct sunlight is bad, diffuse light is good.
Always take two shots of the same subject, varying any camera settings you're not sure of. Sod's law says one of them is bound to be unusable.
Shoot flat surfaces from as great a distance as possible, with a long lens - on a tripod, especially if they contain any tell tale parallel features.
Try to stay at right angles from your subject, like a normal sticking out from a polygon.
Other than that, it's basic camera use and common sense.
And like said above keep some distance
Thank god I live in holland we always got diffuse light with these clouds
If you're taking the shots yourself, shoot on an overcast day. Too bright a day will ruin the opportunity for some good photosourcing fun. Gmanx has this area covered.
Don't rely on the photograph to get you to where you want your texture to be. Only use them for things like overlays, etc... its good practice to actually paint as much as you can.