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Latest Post
LpHp Studio: LowPoly\HighPoly assets, Materials and Textures creation, initial model is free
Hello Polycount Community!We're LpHp Studio, a passionate team specializing in creating top-quality 3D assets for the gaming industry. From low-poly, game-ready models to high-poly, detailed creation…
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LpHp_studio
Oct 18 2024
[WIP] Chinese Incense Burner
Hi everyone!I've been working on a 3D model of a Chinese incense burner and wanted to share my progress with you all. Here are some clay renders of the low-poly model with normal maps added. I still …
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BlueChaos
Aug 8 2024
Tutorial on the Remesher workflow in Blender.
https://youtu.be/FCdmsWH-evM Hey everyone! I'm excited to share a new 20-minute video where I delve into the intricacies of the Remesher modifier workflow in Blender. Whether you're a beginner or a p…
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chamferzone
Jan 11 2024
Edgeflow help on car
Need to make these corners tighter.What I have at the momentWhat my best guess is for the geometry here: However this looks like it could be executed smoother if you know what I mean, especially…
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TannedBatman
Dec 2023
John Wick (Halloween Edition)
hello polycount.this is my new artwork i have been working on in occasion of halloween i am calling highpoly done but i am open to any suggetions or feedbacksmore updates coming in few days.concept a…
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ArshadM
Nov 2023
How to unwrap a VERY HIGH-POLY ONLY model in Maya 2020? Help me please, I wanna die...
Hi, everyone! I hope you are doing well! I have an issue with my graduation project. So I decided to model a mech that is very high detailed and complex, so I modeled each piece of it separately and …
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poopipe
Feb 2023
[WIP]-Vampire Lord
[{"insert":{"embed-external":{"data":{"url":"https:\/\/us.v-cdn.net\/5021068\/uploads\/XAQ7O5I34CZD\/vampirelord-version-1.png","name":"VampireLord_Version_1.png","type":"image\/png","size":4472224,"…
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kanga
Dec 2022
[WIP] A scope a day keeps the optometrist away.
[{"insert":"Wanted to sharpen my modelling and hard surface skills so decided to make 1 weapon scope every day for 7 days and then create low poly versions for game assets!\nTrying to make the high p…
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SimãoSilva
Mar 2022
JLTV vehicle materials and UV mapping
[{"insert":"Hello, I have been working on this jltv military vehicle for a while and I don't know how many different materials\/UV maps I should use. I have previously made only small items like guns…
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otmaster6
Feb 2022
Using Zbrush For Highpoly Detail
I'm trying to get into Zbrush for the first time and I'm wanting to sculpt some detail into a wooden gun stock I'm making. I made the shape of the stock in Maya and I've brought it into Zbrush but I …
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Ruz
Jul 2021
Character WIP - Feedback Appreciated
Hello Everyone, This is a WIP of a character I’ve been working on for quite some time now. This is the completed high rez-model. Feedback would be much appreciated. Thanks
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soka174
Mar 2021
The Voyager (WIP)
Hi guys this is my new character project that I have been working on. Here I have the highpoly any would love your feedback and crit! This is based on the concept by the amazing Even Amundsen:&n…
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Lou_
Jan 2021
Best way to texture modular assets
Hey guys, I am goingon with creation of my modular brick wall. Currently, I have about 15 wall pieces, both highpoly and lowpoly.I wanted to texture this in Substance painter, but I read somwhere tha…
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Filip5
Dec 2020
Elder Nosferatu (Vampire) - Legendary Creatures Art Challenge
The Union armies had finally joined forces to fight against the Nosferatu army, but...amidst the battle, within their own command, not all is what it seems...Count Orlok Utarefson, proud leader of th…
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Justo
Dec 2020
Modular modeling
Hey guys, just want to ask a few tips about this modular modeling approach. So I did higpoly brick, cloned it, decreased to about 500 verts and baked the textures. Now I wanted to do a wall section, …
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pior
Nov 2020
[WIP] BFG Highpoly Model - Feedback welcome! :)
Currently a WIP high-poly model for an end-game BFG (Big F'ing Gun), designed to be an over-the-top heavy weapon held on the person's right, with both hands. Critique of the current progress is welco…
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Prime8
Oct 2020
Jagged Lines in Textures - Substance Painter/Tips for Highpoly -> Lowpoly Workflow
Hi!I come here to ask two questions.1st is, is this problem with jagged lines in textures caused by not having 90 degree UV islands?And also, I would like to know some tips on the workflow with highp…
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Eric Chadwick
Jul 2020
3D-Artist available for work
I am 3D-artist specializing in hard-surface modelling for games. Feel free to contact me, if you need any type of 3d-models. I can work in realistic/semi-realistic/cartoon style. Also if needed, i ha…
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Deuflorean
Jun 2020
Assistance more then Critique
Running into lighting issues on my high poly and im really unsure how to fix this.. Any help?
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BladeSharpe
Apr 2020
Pouch Hunter (WIP-HAND PAINTED)
Hey guys, here is a wip of a personal work that I'm doing in my free time, the main purpose was do something stylized, hand painted textures, concept by an amazing artist Conner Fawcett. Next steps: …
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GustavoF
Apr 2020
Nimbus 2000
Hi folks, i am new here. I was working on a prop, and i've seem to hit a roadblock.I am trying to create the Nimbus 2000 from the Harry potter series in 3ds max & my plan is to create a high poly…
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Jarheadbam
Apr 2020
How do i model this ?
Hi everyone,so i modeled the Walther P38.In my mind, i wanted to use substance painter to add the normal detail to the grip, so i did.I loaded this picture into Photoshop and created a b/w mask. As i…
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Kanni3d
Mar 2020
Darkhörne - The Dragon
Hi polycount!I want to share with you this highpoly collaboration I did with my good friend Pau Peñalver to improve our design skills. We definetely had tons of fun while doing this.Renders of The Dr…
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Nuclear Angel
Jan 2020
Sneakers Nike Zoom2k
Learning the texturing process...model was created in 3d max. In the screenshots one iteration turbosmooth
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Deivo
Aug 2019
Baking HP on stacked shells?
I created my 400k low poly meat-stand in Maya, and then I UVed it stacking shells of objects that I duplicated on top of each other to save space in UV map. Then I went to ZBrush to add some det…
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kat_sta
Aug 2019
Generic 4x4 Highpoly
Hi Guys, here a personal project I{ve been working on my free time, its a generic offroad vehicle, this is the highpoly I´m already working in the lowpoly by now, wish it should takes around 40…
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rfarencibia
Aug 2019
FPV Quadcopter
Hey Guys, I've been working on an FPV Quadcopter. Idea was to be based in a DIY/Homefront/Elysium style world.I wanted the quad to fit in that world of guerilla fighters out in the warzone for a whil…
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amirabd2130
Jun 2016
AK-47 Type 3ish (Looking for critiques!)
Hey everyone, I'm looking for critiques on my new model. This is an AK-47 mostly based on type 3. I'm finishing the textures, still going to add some weathering (wearing out? bad english...) to the w…
23
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mauriciomarinho
Jan 2016
[Alt Helmet] – Excalibur – Feudal
Hey everyone. First post here on Polycount! I'm working on an alt helmet for the Excalibur that fits with a skin variation I created and posted on the Steam Workshop.I wanted to make a helmet that go…
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Strongfort
Nov 2015
Pulsar-Project Chimera: High poly modelling project by Aaron Dornez
Hi everyone,So a few months back I got into contact with the guys from Pulsar-Project who built this awesome custom motorcycle. My goal is to model this beauty in high poly, then afterwards texture i…
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Aclix
Nov 2015
Zbrush... Total asset creation workflow
Hi guys...I just wondered if anyone knows if its possible to create all the steps needed to make
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mawilbolou
Nov 2015
Averaged normals, ray projections
Joe Wilson has created a thorough outline on understanding averaged normals and ray projections. This information is for any 3D videogame artist, no matter your experience.Polycount Forum moderator…
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Joshua Stubbles
Feb 2011
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