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Averaged normals, ray projections

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adam polycounter lvl 20

Joe Wilson has created a thorough outline on understanding averaged normals and ray projections. This information is for any 3D videogame artist, no matter your experience.Polycount Forum moderator, Joe Wilson, cooked up this thorough post outlinining averaged normals and ray projections. Understanding the fundamentals behind what happens when you 'bake' your normal maps will answer so many questions you may have when it comes to creating highpoly artwork for normal map generation.

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