Hey guys, I am goingon with creation of my modular brick wall. Currently, I have about 15 wall pieces, both highpoly and lowpoly.
I wanted to texture this in Substance painter, but I read somwhere that it is better to use substance designer. I am fairly familiar with painter, somewhat less with designer. I have also tried substance alchemist for some texture mix. What I am aiming for is the brick texture, which can be combined with plaster inside UE4, or maybe marmoset. I am not going for a playable enviroment, more for rendering out some images.
I would use vector masking in UE4 for plaster / brick combination I suppose, but there is another issue and that is that lowpoly bricks do not have enough vertices to do that.
What is my best option to texture this, or posibly the best workflow for it?