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Jagged Lines in Textures - Substance Painter/Tips for Highpoly -> Lowpoly Workflow

polycounter lvl 3
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Alander787 polycounter lvl 3

I come here to ask two questions.

1st is, is this problem with jagged lines in textures caused by not having 90 degree UV islands?

And also, I would like to know some tips on the workflow with highpoly to lowpoly.
I would like to know how would you approach the texturing process where you would be able to use the texture for both versions.
I need lowpoly for real-time stuff, but I also need the highpoly for close-ups etc.


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