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HardCuts – voxel based hard surface modeling tool (Alpha released)

polycounter lvl 12
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jayanam polycounter lvl 12

Hi everyone,

Today I released the Alpha version of a tool I’ve been developing called HardCuts.

HardCuts focuses on fast hard-surface concept modeling using voxel booleans and parametric shapes.


The idea behind the tool is to make workflows like these very fast:

• blockout shapes
• boolean cutters
• base mesh creation
• arrays and generators


The geometry system is based on voxels / signed distance fields, which allows very robust boolean operations and flexible shape exploration.

One workflow that might be interesting is using HardCuts together with other tools like Blender: hard-surface models can be sent into HardCuts, modified using fast boolean operations, and exported back.

The Alpha version was released today, so things are still early and evolving.

More information:

Hardcuts.io

Feedback from artists would be very valuable.

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