Hi everyone,
Today I released the Alpha version of a tool I’ve been developing called HardCuts.
HardCuts focuses on fast hard-surface concept modeling using voxel booleans and parametric shapes.

The idea behind the tool is to make workflows like these very fast:
• blockout shapes
• boolean cutters
• base mesh creation
• arrays and generators

The geometry system is based on voxels / signed distance fields, which allows very robust boolean operations and flexible shape exploration.
One workflow that might be interesting is using HardCuts together with other tools like Blender: hard-surface models can be sent into HardCuts, modified using fast boolean operations, and exported back.
The Alpha version was released today, so things are still early and evolving.
More information:
Feedback from artists would be very valuable.