Wanted to sharpen my modelling and hard surface skills so decided to make 1 weapon scope every day for 7 days and then create low poly versions for game assets!
Trying to make the high poly models using only splines, booleans and 3ds max re topology modifiers!
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Here is the first scope !
If you intend to do a Lowpoly version of that, make sure to soften your edges. The subd (highpoly) of your mesh will unfortunately not bake well.
Oh i will at least a polygon bevel, want to try and make it as low poly as i can while keeping as much of the detail of course.
would subdividing a edge by 3 then after baking deleting the other 2 keeping the seam edge fix that ?
Second Scope done!
Today's scope is my favorite design the eotech holo sight!
Also had some fun rendering some production shots of the high poly.
Was out for a few days since i got a new computer and had to set it up but another scope! This time a EOTECH mini reflex.
and some more renders for fun.