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Author:
hasgan
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xNormal
xNormal
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Topic
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Latest Post
Does low poly and high poly uv's needs to be same? Baking high to low
Hi,I am a junior texture artist but still looong way to go, Still a learner and want to know about the baking.1. Does the high poly uv's needs to be the same as the low poly uv's? I know the ans…
3
Last
Klunk
Jan 1 2024
Is XNormal Still Useful? Should I Switch To Marmoset?
I was just doing a tutorial on creating hair for real time characters and the tutorial used XNormal to bake ID, normal, AO, and height maps. It took an insanely long time to render them all, around 4…
4
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Alex_J
Aug 2023
XNormal bakes normal map with transparency
[{"insert":{"embed-external":{"data":{"url":"https:\/\/us.v-cdn.net\/5021068\/uploads\/0OG5PMEJO309\/screenshot-2022-08-26-205844.png","name":"Screenshot 2022-08-26 205844.png","type":"image\/png","s…
1
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Ghogiel
Aug 2022
Confusion with producing Flow maps
[{"insert":"Hi\nAfter some discussion in another thread of mine, someone mentioned Flow Maps. However, I'm still really unsure and confused with how to produce them or if I even really need them at a…
5
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DustyShinigami
Jul 2022
xNormal - Bake Base Texture Issue
[{"insert":"Hi\nI'm currently running into a problem I'm confused with. I've been experimenting with the Texturing.xyz workflow, specifically this one - "},{"attributes":{"link":"https:\/\/texturing.…
0
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DustyShinigami
Feb 2022
xNormal doesn't render
[{"insert":"I've been trying to bake base textures for my hair cards, I did all the hair stuff in blender and the exported the high poly hair as an obj, same goes for the cage and low poly planes, I …
5
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sacboi
Feb 2022
xNormal Baking Problem
I've encountered a weird problem I've not had in my previous bakes with using xNormal. Trying to bake a simple base colour texture, it's now coming out red. Looking through older threads on here, the…
2
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DustyShinigami
Jul 2021
xNormal Error - Vertex UV indices not the same as Position Vertex Indices
I've been trying to use xnormal like I usually do, but this one particular 3D model is causing me a lot of trouble at the moment. Any time I try and generate maps from it and its high-poly counterpar…
0
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Alfax
Mar 2021
Vertex will not expand when I extrusion Cage in 3D VIewer - XNormal,
As the picture in the following , u can see that Its feels there is a vertex sticky on the high poly, It's not related the polygon files, and one of my friends also suffer the problem.The versio…
1
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yanlongyituo
May 2020
Seams only in Substance Painter
it's 8 hours i am trying to fix this.The mesh is perfectly smoothed (edges)if i import the Xnormal-baked map in Marmoset, it works completely fine (first image. it get seams on 3DS MAX tangent space.…
2
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LaurentiuN
Oct 2019
Normal Map baking problems with Cage
Hey guys, I could really use some help here.I've recently started working with normal maps and already spent quite some time with the whole normal map baking topic. Today I found out about cages and …
4
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ant1fact
Jul 2019
At wit's end with xNormal...
So I'm trying to bake PBR maps of my high poly mesh (a photo scan of some Cedar wood slats) onto this low poly plane. No matter what I try, the maps come out completely wrong. The diffuse comes out r…
2
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VenomSX
Jun 2019
WA 2000 Sniper Rifle
Hi, I just finished up this gun for my portfolio. It is 7,501 tris. I've been learning Quixel recently and this was my first project using Quixel 2.0. I used Maya, xNormal, and Quixel suite. Rendered…
4
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NinjaJoehenes48
Dec 2015
Trouble with Normals in Toolbag
Hey everyone,I wasn't sure where to post this and have been having problems finding a fix for my issue so sorry if this is the wrong place. Basically I've been testing some normal bakes from substanc…
2
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Green Pirate64
Dec 2015
Problem - Wireframe projected in the normal map
Hey folks,So I've been working in this game character and I wanted to have a quick look how thins are going so I decided to generate the normal map.I started with zbrush to build the high poly, then …
8
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Davidsousa
Nov 2015
Type 59 Tank complete.
Hi, I've been working on this tank for a few weeks now and I've been posting some work in progress. I finally finished it.It is 48, 278 Tris. I used Maya, Zbrush, xNormal, the Quixel Suite and Unreal…
2
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NinjaJoehenes48
Nov 2015
Would it be possible to bake straight from Maya using xNormal?
Hypothetically, would it be possible to write a plugin for Maya that would provide xNormal with the necessary meshes from a) directly in the Maya scene that are automatically output to temp files and…
2
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Spudnik
Nov 2015
AO Smoother in xnormal?
Hello, Was wondering how to get a smoother result with my AO bakes in xnormal. Is it just an AA issue? There don't seem to be many settings. I don't think it's related to the shape of the mesh, becau…
7
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EdHanley
Nov 2015
Skewmesh Tutorial
Peter K goes over an interesting work around to fix details that normally skew when baking normal maps Take a bolt for example, baked to a flat surface. The angle of the cage often skews the bolt, …
13
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JohanL
Jan 2015
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